The Party at session’s start:
Artur (7 Iskurlandic cleric)
Oosh (7 Siccalian thief)
Krim (6 Port Scourge assassin)(H)
Lippu (6 Elven courtier)
Kalilah (6 Skallic priestess)
Gilbard (5 Elven ranger) (H)
Horn (4 Kaasataha explorer)
Basquda (1 Thrassian gladiator) (H)
Hazaq (3 Av Arat venturer)
Aesl'n (5 Elven spellsword)
Grumlock (G. Creepus) (5 warlock)(H)
As the androgynous, four-wing, fire tentacle archangel Bowie (with tusks) watched Horn from a reasonable distance in the jungle surrounding the Sleestak ziggurat, and as it slowly moved toward him, Horn commanded the jungle plants to lift him into the trees. Bowie reacted to this by rising from the jungle floor at the same rate at Horn and began moving more quickly toward him.
Bowie introduced himself by noting, “This one is Horn,” with all the social awkwardness of a….well, a fire tentacle archangel. In an attempt to control Horn, Bowie said, “You will tell me who are the wicked ones,” but Horn resisted and left Bowie with a promise of returning with the “wicked ones.” Horn returned to the party and explained the strange encounter. Before a consensus could be reached, Gilbard bolted toward Bowie in attempt to learn more about this new species of magical fauna. Meanwhile, Lippu, Artur, and Horn returned to Bowie, who kept asking to see the “wicked ones.” Sensing little immediate danger, Horn brought the rest of the party to Bowie, including Oosh and Krim. Bowie appeared “happy” (if that is even possible) that Oosh and Krim were brought forward and said, “We will return your faulty ones to you now.” Bowie then drew the shape of cube, and Creepus and Aesl'n appeared within and then slowly descended to the ground.
Later it was revealed that Creepus and Aesl'n, while preparing to attack the thieving fairy in the god pit, were transported to a city street, and Creepus was choking a humanoid, not a fairy. (Aesl'n cast invisibility on himself.) In this city, the sky was dark and full of black stars. They didn’t encounter anyone else on the street and never found any doors to buildings. There were people in this city, but they were inside the doorless buildings. In the sky, they saw the silhouettes of winged things that were carrying people to deposit them on top of buildings and then take off. After much wandering and the return of Aesl'n to the realm of the seen, they found a ziggurat at edge of a lake, which was the first time actually saw people outdoors. The throng were chanting as if they were a part of a ritual, and as Creepus and Aesl'n approached the ziggurat, the people parted to make room for them. The people were all of the human species, but their skin tones were vibrant colors…blue, green, actual white, and the like. They ascended the ziggurat, and at its summit, a yellow-skinned man with a robe said to Creepus, “He Who Shall Not Be Named shall receive your gift now.” Creepus then brought out the Agony Pearl to drop into lake, which looked like yellow kraken underneath its surface. As Creepus presented his offering, one star in the sky became bright, and then Bowie appeared, grabbed Creepus and Aesl'n, and blasted the yellow priest with fire. Then, all at once, they were in the jungle, slowly descending to the ground. The Agony Pearl was still in Creepus’s hand.
While Creepus and Aesl'n attempted to regain their bearings, Lippu asked Bowie for help getting back to longboat. Bowie said that Lippu, “dances too closely to wickedness, to the edge of chaos” and gestured to Ooah and Krim. Bowie then asked for “transactional accord” if this request was granted. Horn spoke up and said that he would eliminate slavery on the surface world in return for Bowie’s help in finding their way back to the longboat. Then, with prophetic gravity, Bowie proclaimed, “Work always toward this endeavor, one called Horn, and our conditions have been met. You will find in time that your people live in you more strongly than you have been led to believe. In time, you will know that which your people are truly enslaved to.” Bowie also told us his name (Otlzicali), and at Horn’s behest, he identified the magical properties of the scabbarded sword from booty in the god pit (works well against wizards and sorcerers). Finally, Otlzicali cast a flare upward that made a path toward the longboat.
On the way back to the longboat while Gilbard was navigating and Horn was scouting, Horn found a small town sized walled fortress with seamless, smooth stones. Horn mapped its location, and the group agreed to move on. After finding the walled fortress in the jungle, Horn noticed a portion of the jungle where the animals were too quiet. He then noted that every animal was made out of stone and then avoided being detected by basilisk, the likely reason for the stoned fauna. The group avoid the basilisk, and kept plodding toward the longboat. Finally, Artur suffered a restless night after the basilisk encounter. The following day, Horn found a nest of large dragonflys, and the party, once again, decided to avoid the encounter.
Finally, the party found the longboat after the Sleestak ziggurat adventure (with Cassius, Saghini, and Eusebios waiting)!! Gilbard navigated while Krim helmed the ship (75 HP max, 58 HP currently). The longboat took some damage during the first watch (-1, down to 57 HP), and the crew noted that the ship would soon become unstable (at 35 HP). The first major challenge for Krim was to navigate through a fog bank. The mist was overwhelming, and it was generally humid with a deep mildew smell. The ship once again took some damage (-5, down to 52 HP), but Gilbard and Krim were able to safely guide the ship out of the fog bank. Once the air was clear of mist, there was no land to be seen. The party’s light did not extend to any type of shore or wall. It appeared as if the party had entered an underground pool or lake, and the only motion in the water was from the river they has just departed. Krim noticed that the water was, in fact, rising and that it was brackish. From this, he concluded that they ocean was near and that high tide was near. The ship shortly came upon a wall, in which was carved a Sandlander text, that said, “This is the high tide mark, and when water gets up to this level, you are 6 hours away from the low tide.” Then, there was an arrow pointing out the exit was 15 units to the left (to port). The party sailed to port and found the exit spot (similarly marked) and decided to move back to 15 unit mark to avoid getting pulled under the exit at low tide.
As the party waited for six hours, a swirling creature moved toward boat. A volley of arrows and bolts were shot at the creature, and it was dead before springing from the water. Upon examination, the creature was very large beast that looked like a cross between a shark and a centipede…a skittering maw.
As the tide got lower, it did so very fast, and Krim effectively navigated out of cave with some damage done to the ship (-7, down to 45 HP).
For the first time in a month, the party saw the light of day, but the sun was drowned in a rain storm with strong winds. The view from the longship entailed a series of sea cliffs, which seemed similar to those seen near the lichway. The party decided to ride out the storm in order to get their bearings.
As Krim helmed the ship (-8, down to 37 HP), the sea cliffs were determined to be north. Krim helms us east, and we follow the cliffs. After the cliffs recede into the shore, a low plains land emerges but then rises sharply into cliffs again. The ship bears towards the southeast, and the party saw another area of mountainous crags to the south and east that looked similar to the area around Philipol, an orphan barony of Basras (and near the site of Gilbard’s first date with his bear “friend”). Atop the cliffs, we see what looks like Philopol, and then the cliffs ease into the sandy shore where a small fishing enclave sits at the wide mouth of a river. Lippu calls out for their location, in Common, to the residents of the enclave. “This is the River Salagad,” the river that runs through Sakriskyn. Garrin’s Ferry was determined to be just up the river, and the party rows upstream to Garrin’s Ferry to dock.
Everyone pulled up a stool for a long overdue “surface meal” meal, and Hazaq asked around for a shipwright. Fortunately, he found the best shipwright in town. unfortunately, he also found the drunkest shipwright in town. And they were one and the same. After some slurred negotiation and haggling, the shipwright said that the boat can be completely repaired for 6750 gp but that it would take 15 days to do so. The party agreed to the repairs but also sent Gilbard to Sakriskyn to inform Thane Stefan Pyotrovich Arnfastr of our imminent return. As the party settled into its first day of carousing, Horn began to ask Lippu about the guano cave, which was identified on the map.
Mains – 600; Henchmen – 300