The Party at session’s start:
Artur (7 Iskurlandik cleric)
Ingvar (3 fighter)(H)
Oosh (7 Siccalian thief)
Krim (6 Port Scourge assassin)(H)
Lippu (6 Elven courtier)
Eusebios (3 fighter)(H)
Torgall (1 paladin)(H)
Kalilah (6 Skallic priestess)
Gilbard (5 Elven ranger) (H)
Horn (4 Kaasataha explorer)
Basquda (1 Thrassian gladiator) (H)
Hazaq (3 Av Arat venturer)
Aesl'n (5 Elven spellsword)
Grumlock (G. Creepus) (5 warlock)(H)
Jhimy (4 machinist)(H)
The session begins with the members of the party reviewing their bonds with each other.
Despite building nationalistic fervour demanding the return of Dysollvr to Sakriskyn, the party decides to postpone the raid on Dysollvr.
Instead, the longship is loaded up with trade goods (mostly wood with some preserved meats) and sets sail for the mushroom sultanate. Several party members stay behind to finish other business.
The ship is helmed by Krim and navigated by Gilbard. Also on board are Kalilah, Lippu, Torgall, Ingvar, Basquda, Oosh, Hazaq, and 60 light infantry serving as oarsmen.
It takes a day to find the tunnel leading underground and the ship strikes some rocks while the party crosses the foggy underground lake in search of the river mouth.
The ship is attacked by 2 skittering maws but they are easily defeated. One is slain and the other flees. The slain maw serves as rations for the crew.
The party reaches lizardman town without further incident. The lizardman leader reports that the sleestack ancestors have returned to their peacable ways. Basquda beseeches the lizardman leader to spare the lives of the sleestacks.
The party reaches the mushroom sultanate without any other significant events. Hazaq commences the sale of the trade goods.
The session ends with the party expecting that it will take several more weeks to sell all the goods. Early returns suggest the party will earn about a 50% profit.